Hello Wildcats. Today we’re gonna dish out some straight talkin’. Well, a little bit at least. We’ll still round-up what we think are some cool looking Kickstarters, but then we’re going to have some words. Don’t worry though, no ones dying! In our experience, it’s always best to get real at the end of something.That way the message sticks and it won’t pollute the overall tone of todays post. Which is of course about sweet new board games! So if you’d like to pull up a chair, sit back, relax and we’ll get started then. Alternatively you can skip to the end for an ear thrashing!!
“Well gosh darnit. Them cow-poke sure are popular these days. Ah-Shucks!” At least it would seem that way from the slew of wild west themed games that have hit the market in recent times. The next Cthulu or Zombie perhaps? We’ve just seen “Doomtown” and “Shadows Of Brimstone” (the latter we covered here) explode like cheap dynamite on tables across the world, and now we have “Grimslingers” by Stephen S. Gibson to look forward to.
Grimslingers puts you in the seat of magic wielding cyber cowboys, and you gotta be the last man (or llama!) standing in classic space western duel-to-the-death fashion. I’m sure that counts as classic right?…RIGHT?? Each player will construct a hand of cards that represents their characters grimoire of spells, which will consist of unique signature spells and elemental magic.
Once you’ve got your firepower in order its on with the errmm….grim….slinging? Two to four players will square up, either 1 on 1 or in teams, hurling spell after spell in a barrage of arcane madness until everyone’s dead…or until one of you isn’t at least. What’s really cool is how the game captures the flavour of a western duel. Fellow board game pundits Shut Up & Sit Down, recently reviewed “Doomtown”, the latest LCG on the block, and it does a very similar thing in that the central mechanisms of the game tries it’s best to recreate the tense posturing of a wild west gunfight. Eyeing each other up, fingers stroking the butt of the gun, walking slowly out into the dusty road and then BANG! It’s over in a heart beat. When the dust settles, someone’s left bleeding and crying from the pain.
Grimslinger attempts to capture that very same magic, in a sort of, compacted form. The game plays out over a series of stages where you have to standoff with players and line your ducks in a row. Then when the lightning strikes hot, everybody draws, reveals their hand and awaits the aftermath. Best of all, it also utilises card suits in a black jack style face off for tie breakers. It looks really, REALLY fun. Not to mention the art is real purdy. PLUS, if you’d like to try before you buy you could always just play it online! WIN! If I was you, I’d mosey on over to their Kickstarter page and give it a swing…..
Oh. So we’re sticking with sci-fi? Fine by me. I’ll keep my helmet on then. Entropy by Allen Chang aims to be the latest filler game on the scene. It’s got some stiff competition with “Love Letter” and “Citadels” but it looks sufficiently different from those games, that the Kickstarter community just doesn’t give a f**k. In Entropy, each player takes the role of an inter-dimensional space roamer that has been torn from their home realm in a terrible time cataclysm. Trapped in the nexus (that’s sci-fi talk for purgatory), you need to grab at the shards that remain of your reality to find your way home. Like Alice in Wonderland on acid…I mean, even more acid….than usual. Anyway.
What you’ll be doing is playing cards simultaneously, resolving them in initiative order to have a stab at claiming a revealed card from the discard pile or a blind card from the top of the nexus pile. The game is more lathered in theme than when Neo awakens in the Matrix. Don’t worry though!The lingo may seem intimidating at first but it’ll take you all of 6 minutes to get it. That’s 4 extra minutes if you’ve never seen a playing card before. In other words, it’s pretty easy to get the hang of. Just watch the gameplay video and if you havent figured it out by end of turn one, call a doctor. You may need brain surgery.
Jokes aside, Entropy is one of those games that is easy to learn but hard to master. In the aforementioned Love Letter and Citadels, you reset the cards after each round and begin your strategy anew. Entropy has a bit more of a competitive edge to it, in that each player has a set hand of cards and the mastery comes in knowing when to play. Light but also very strategic. And if you don’t get lost in the artwork you probably don’t have a soul….or are a ghost. There’s still a few days left for the campaign so get stuck in the void here.
“Sultan’s Library” by Photon Games is probably the underdoggest (not a real word…yet) game in the history of Kickstarter. This small game studio from South Africa is having a rough time with their first attempt at crowd funding a game, but by the looks of it, they seem to have created a game that is some kind of blend of Antoine Bauza’s Tokaido and Richard Garfield’s Netrunner.
You take on the role of one of the Sultans envoys in search of rare books for the royal library. You’ll have to travel across several sub Saharan locations to find said books, but be warned, others are on the hunt as well. If you’re not so much into killy-killy, stabby-stabby kind of games and just enjoy going on a journey, then Sultan’s Library has that in spades. Where’s the tension you ask? Well you don’t just simply drift on by, magnetically attracting sacred books. You’ve got to find them first. Then, you’ve got to bring them back. Easier said than done. You need to deposit 3 books to win, but you can only hold 2 at a time, which immediately becomes a bit of a logistical nightmare. On top of that, you’ll quite often have to pay for an extra detail of guards to fend off any spiteful book burners. It aint easy wondering the desert ya know.
The way you play the cards in this game weaves such an interesting story that it seems kind of hard not to enjoy the ride. Sure that will only last the first few times you play, but the competitive interplay will keep players on their toes for the whole journey. I think that’s where this shares a lot of similarity with Netrunner for me. You’re loading these books in your satchel and trying to make you’re way back to the library before someone else grabs it from under your nose. It looks really nifty and is nowhere near as obtuse as Netrunner, which means that you don’t have to be enveloped in its own culture to get the same kind of thrills.
Overall the game has this serene tranquillity about it and seems a breeze to play. I will say though, it’s looking pretty steep for them at the moment as their funding goal is quite high, but even if it doesn’t make it, these guys came up with the idea for the game and managed to produce a working copy in the space of a few months. I’m barely awake until June most years, so I think these guys have a tremendous talent on their hands. If this doesn’t make it I hope they will relaunch with a bigger, better campaign so Sultan’s Library can indeed see the light of day.
…One last thing before I go…
I have seen a growing dislike for Kickstarter games within the board game community as of late. Nothing outright or aimed at any one in particular. Just a disturbance in the force if you will. I’ve seen numerous articles and posts that refer to Kickstarter projects with that “Oh, it’s you” kind of attitude, and for the life of me I can’t understand why. I know in one of our previous posts we criticised recent projects in that we just didn’t find them particularly up our street, but equally we also didn’t pay much attention during our hiatus and were likely to have missed out on a bunch of good ones.
Some have complained “there are too many”, others moan about project creators clogging up their social media channels, and others just don’t seem to consider Kickstarters as “real” games. All of that may be true in small doses but as a result, I feel the need to justify why we do these previews.
I’m a person that’s easily entertained. Straight up I’ll tell you. I don’t need to feel like a game is engaging with my insides to enjoy it. I like colours, I like the art, I like dice, I like cards and I really appreciate all the effort that game designers put in to make their products work. A lot of which is done in their free time. So with that in mind, I just don’t care about what will be the next big thing, or if a game will take off. I just like to be entertained. Even if it’s for a moment.
I look at each Kickstarter game and recognise what the creators are trying to accomplish and focus on those positive aspects. I know they may not always be the best game ever, but I try to look at it from the perspective that these are all designers that are trying to make it against the odds. Most don’t have money to get their dream out there and on to your table for your enjoyment. Yes there are stinkers. Yes there are ripoffs, but there have been some absolute gems in the time that I’ve known of Kickstarter. For the most part I try to give designers the benefit of the doubt because it can’t be easy producing a game for several hundreds of people who want to have their say as well.
I’m also not saying we’ll solely support Kickstarters every week or all the time, but for me, a failed journalist, it’s a nice way to get a glimpse of what is out there on the indie scene. So when there is this general distaste or negativity towards a game or designer simply because they went the Kickstarter route, I try to remember what my mother used to say. “If you got nothing nice to say, then say nothing at all”. After all, can you do better?