Christmas may not come early this year but this weeks Kickstarters will. This is your last shot at backing these awesome projects in their final hours. As always, we’re watching your back so you don’t have to…plus that would leave a nasty crick in your neck. Lets begin shall we?
In continuing last weeks thread of innovative games, we’re going to show you a game whose subject matter is quite close to most gamers that’ve ever hosted a game night. Well, sort of…We’re not brewing anything, we’re just drinking it, but just hear me out for second. Beer has become intrinsically connected to board games in recent times, epitomised by the likes of the Beer & Board Games Show and Wil Wheatons collaboration with fark.com creator Drew Curtis and Stone Breweries to create their own imperial stout. What a handsome looking beverage, don’t you think? Thanks to these guys though, twitter is now awash with board gamers tweeting about their favourite ales. Hell! I’ve even gone full hipster & make sure I always check the beer section in our local store. I’m not really a hipster though…What was that? Why yes, I do collect 70’s prog rock records…& yes, I also ride a single speed bike…but I’m not a hipster….I swear……F*%k. I’m a hipster. Moving on. Refreshingly this new-found love of beer is performed in a really sensible manner. People are genuinely interested in knowing their hops from their barley, so it was inevitable that this subject matter would “crop” up in board game form at some stage. What’s amazing though, is that this could ONLY have been done as a board game. I doubt you could get kids excited with a flash game about managing your own brewery. “Tap the screen when your beer is ready….loading….loading….loa…*zzzzzzz*”. However! The moment you say “we’re making a euro style board game about beer brewing, where you’ll have to compete against players for ingredients like malt, yeast and fruits in a market place, while developing new beers in an expanding facility AND managing your breweries costs & output”, I say “Oh. Hell. But. F*%k yeah!” There’s something magical about board games that lets us investigate a subject in an interactive yet entertaining way that no other medium can achieve. Brew Crafters not only looks beautiful but also looks like a charming and sincere game to play. The thought of collecting those Pumpkin Stout tokens is too good. I reckon fans of Kolejka and Viticulture will enjoy this.
Woah! It looks like this game needs no help from anybody as its made over a million frickin’ dollars! But we wouldn’t be doing our job if we didn’t report on the big guns as well as the little guys. Shadows Of Brimstone is not the only game to net a substantial figure on kickstarter though. You might remember Kingdom Death from one of our earlier posts. While Kingdom Death might be having its share of teething pains during its development, lets hope Shadows Of Brimstone avoids any of these set backs that seem to bog down the more succesful kickstarters. Aside from financial likeness though, SoB does share many other similarities with its millionaire cousin. Both are expansive dungeon crawl epics that come chocka-block with highly detailed miniatures, and as things get better on kickstarter, more options are being unlocked in the stretch goals as we speak. If I recall Kingdom Death ended up with 11 expansions by the end of their campaign. Thats NUTS! There’s obviously something about these kind of games that get people reaching for their wallets quicker than a wild west gunslinger in a showdown. However I think the main feature that’s attracting backers to Shadows Of Brimstone is the setting and story. Watch the games developers talk about just ONE of the worlds you get to explore in this video. It’s clear that these guys love this stuff and have spent a lot of time developing the mythos in this beast of a game.
So the premise of the game is this. Once upon a time in a small mid-western mining town called Brimstone, townsfolk started finding a mysterious black rock. More & more of this precious stone was mined and stock piled around the town. Unfortunately this served as a catalyst for the unknown material to react in a violent explosion, destroying everything in its wake. From out of the smoke and charred remains, inter-dimensional demons started to emerge and Hell on earth had been unleashed. As the mines spewed forth unspeakable horrors, Brimstone would never be the same again. If your familiar with Descent or Cave Evil then Shadows Of Brimstone will be right up your alley. Players embark on a massive campaign, exploring the mines one stage at a time, finding new equipment while upgrading in small frontier towns in the interim, until finally you reach portals to the other side, where your quest goes from a spaghetti western to a Lovecraftian nightmare. The game comes in 2 flavours from the get go, either you take your chances in the frozen wastelands in the City of The Ancients, or you can try your luck wading through the sludge of the otherworldly Swamps of Death. It’s all very schlocky and is your standard dungeon crawl affair, but that’s exactly what you want from this kind of game. You don’t need to elevate yourself to a higher plane of enlightenment to enjoy this. It’s a straight balls-to-the-wall dungeon slug-fest, only this time you get to be cowboys and cowgirls. Something we definitely need more of in the board game world. All I have is BANG! (which is amazing!), but it does surprise me just how much a simple flip of the switch can add so much colour and life to a well established genre. So if your tired of the usual fantasy warrior/elf/dwarf kind of thing, I reckon this will satisfy any urge to go down in to the bowels of hell.
Don’t throw away your Gandalf hat just yet though. You want fantasy? You got it. Before I got stuck into The Kings Armory’s kickstarter page, when I thought of tower defense games I could only muster images of grumpy commuters on the 6AM tube to London Bridge frantically smashing their iPhone screens, trying to throw shit heaps of plantlife at hordes of oncoming zombies. Needless to say my knowledge of the genre was fairly limited. So when I saw a kickstarter for a board game that claims to be “THE” tower defense game, I figured, “all right hot-shot, lets see what you got”. After spending some time lurking the page I am now confident that TKA is exactly what it says it is. In fact, I am pretty sure that the people who INVENTED the genre are probably clenching their fists so hard round about now, that they could compress a lump of coal into a diamond.This is Gate Keeper Games second attempt at Kickstarter for the Kings Armory, but that is completely irrelevant because, in short, this is going to be a wicked game! The first campaign was criticised mostly due to its unreachable funding goal, but this time around GKG has streamlined things, polished off the rust and delivered a tour de force of a package.
Down to the nitty-gritty. In TKA up to 7 players take the side of the king’s guard, who are sworn to protect the armory which holds terrible & great weapons of destruction. Wave after wave of monstrous being pours out from the enemy’s camp with the sole objective of breaking through your walls. It’s your job to stand in their way and take it . Unlike plants Vs zombies, pears Vs ninjas, monkeys Vs parking attendants or any of those other finger melting games of pure swill, what strikes me as the main selling point of TKA is its variability. You can change the difficulty, the length of the game, the number of monsters, the number of players, the modes of play, you name it. The game even accounts for new players joining in late or players leaving early, WITHOUT unbalancing the game. The level of adaptability is truly remarkable. Actually everything about this game looks like tremendous fun. Right down to the slightly goofy art, the fantasy fiction character names, the whole thing looks to me like the kind of game that should be advertised on the back of some comic book with a picture of an over zealous kid exclamating “The Kings Armory ROCKS!”. It’s not just a wave of nostalgia that attracts me to this game though, its more the fact that the whole prospect is so exciting, and for a long time now fantasy board games have needed a kick up the ass. The warrior will be tanking enemies as they desperately storm passed you, as your mage, positioned in one of your constructed towers, shoots fire balls at the ones that manage to slip past, hopefully setting them ablaze so that may burn asunder in their upkeep phase. Once you’ve managed to hunt the last little bastard of a wave down, you get a moment of respite to buy new armour and weapons, before gearing up for the next attack. Slowly getting better equipped but edging closer to death. “Here they come again!”. You keep chopping at that bit, dodging and weaving, chasing and crushing until finally the big boss comes rampaging through their gates, throwing your troops across the battle field like rag dolls and you need to collectively regroup for that one last stand. Eh-pic. If I own just one tower defense game in my life time, I think I’ll make it this one.