Good day fellow dicers! Like every week, we’ve been scouring the four corners of Kickstarter in search of new games that cut the mustard. Unfortunately, we havent seen that many exciting Kickstarters for a good long while. Aside from the magnificent campaigns of Storyception Games‘ space opera Beat ’em Up “Galactic Arena“, and Van Ryder Games froth inducing “Hostage Negotiator“, there just hasn’t been much else to wet our whistles. That is, until now….
Between Two Cities
Cue dramatic cavalry music and a blazing emblem across the sky with Stonemaier Games logo. We should have expected Sirs Stegmaier and Stone to fix things with their bullet proof reputation for genuinely innovative games. This time Stonemaier present us with “Between Two Cities”, a semi co-operative game by Ben Rossett and Matthew O’Malley, which if you’ve paid attention to board gaming over the past 2 years, you’ll be more familiar with those names than with your Nans. Basically this project is the board game equivalent of a 70’s prog rock super group with 6 bassists. Massive is a understatment to say the least.
Why is the game cool? Well, it can accommodate 2 – 7 players, with the possibility for a solo variant later on, and regardless of the amount of players it’s a fast paced game set to take no more than about 30 minutes, but most of all, it looks primed to be THE Carcassonne killer. Now don’t get me wrong, we love Carcassonne, but let’s be honest, it needs to be buried….in the middle of the woods…in a far, far away place…so no one can ever find its charred, dismembered remains. Much like the aforementioned dearly departed, BTC will have players laying tiles down like their lives depended on it, BUT the main difference lies in the central theme of BTC, which puts you literally between two cities. Literally. You’ll be building cities on your left and right with whoever is sitting next to you at the table, and together you need to cooperate in order to eventually come out on top alone. This already fixes a lot of the problems with Carcassonne. I enjoy playing a light, peaceful game on occasion, but for some reason Carcassonne brings the out absolute worst, most despicable traits of human beings. Greed, spitefulness, treachery, you name it. Behind the seemingly innocuous guise of an innocent, anonymous, little wooden person, lies the darkest intentions, that have been scraped off the bottom of Freddy Kruger’s mothers bricked up cell.
We usually have to play something “LIGHT” after a game of Carcassonne just to cool down from some extremely tense situations. Either that or we lock ourselves away and avoid eye contact for 3 days at least. Like I said, BTC seems to have this fixed, by working with others and never churning up the malice too much but still trying to win out by the end. Almost like a compact Stefan Feld game. In short, I’m excited by BTC. It looks like it’s a fast playing, tile laying, easy access, thinker. “Between Two Cities” has exterminated its funding goal by several fold already and is set to be a welcome addition to the Stonemaier Games roster. This company looks unstoppable at the moment. You can throw your money onto the mounting pile here.
Speaking of gateway tile games. “Dragoon” by Lay Waste Games is another Kickstarter that has us intrigued. No doubt its borrowed a heavy dose of indie video game aesthetic design for its general look and feel, but that is a GREAT thing. If playing board games has taught me anything, it’s how to appreciate video games again. I can approach most video games with fresh board game soaked eyes, which enables me to see the set pieces and mechanics that are lying underneath all the cinematics, and actually be able to tell if there is a game there or not. So when I see a little reverse cross-pollination occur, I start to get very excited, because this tells me that the chasm that once existed between the two media is slowly being bridged.
Ok, sure. Maybe I’m mad, and reading a little too much into it, but the first thing I took note of Dragoon is that it instantly reminded me of old school video games like Battle Tank or Zelda, only polished with a modern sheen that so many indie games have these days. I guess it’s just kinda cool to see old school values delivered in a beautiful package. And when I say beautiful, I mean “DAMN THAT ASS IS PHAT!” Solid metal game pieces and dice? Roll out fabric game mat? Two tone graphic designed art? I mean….come on, this thing looks the business. And I was even more surprised when I found out from the gameplay video that this Dragoon is not solely about the eye candy. There is a legitimate game here.
Basically each player takes the role of a dragon (already cool) and you need to fend off oncoming attacks from thieves, raiders and your fellow dragon brethren, all in the aid of accumulating the most gold, the fastest. We LOVE games that have you chasing a target score. Like Netrunner or Mars Attacks, when the challenge is to reach a certain goal before your opponents, it gives the game a sense of urgency. So you’ll sit there desperately planning how to one up your opponent while ravenously clawing towards your goal, one gold coin at a time. Furthermore, the game is set on a modular playing field, combined with limited actions and intricate card play, I just can’t imagine a world where this doesn’t at the very least get your pulse racing a bit. I mean, let’s be serious for a second, you get to play as a dragon. Let that sink in for a minute.
Now I know I had a go at Carcassonne earlier for being kind of “over competitive” for what it is, but Dragoon has those same qualities, but in a good way. It’s those very things that lead to shout out loud bursts of elation or the foulest of curses breathed in some forgotten language. Basically it’s got all the ingredients forge great gaming moments that you’ll laugh about for years to come….as you stare past the bars of the maximum security prison they put you in for first degree murder…..Dragoon is nullifying its funding goal as we speak and you can feel free to pledge here.