5 games to look out for

– Ahoy there matey! Yo-Ho-Ho and a bottle of rum as they say. We have sailed the seven seas of the internet so you don’t have to. Yaaarrgh!

Cornish SmugglerBOX_72dpi_600px

No no no. This has nothing to do with someone sneaking pasties into your local Odeon. Instead Cornish Smuggler is a game of strategy and seven seas high jinx set in 18th century Cornwall. Players will use every dirty trick in the book, and more than a fair share of craftiness to secure the best smuggling routes around the Cornish coast. You see, waaaaay back in the 18th century, err-body was into smuggling. The port authorities, the local officials, the butcher, the baker, the candlestick maker, even the bloody vicar! Needless to say, you’re going to need their help to become the best smuggler of illicit goods. The designer has gone to painstaking lengths to keep the theme as historically accurate as possible, while promising a game that is solid as a rock and have very little to do with chance. However, you need to keep a close eye on customs though, cos if they catch you…well, lets just say, loose lips, sink ships. Say no more, say no more. Nudge nudge. Wink, wink. The bottom line? This looks set to have more under handedness than a reshuffling of cabinet come election time. Cornish Smuggler has secured its funding well ahead of schedule, but you’ve still got time to support a great piece of British game design in the making. Tax that Mr. Cameron.

Scalawag

– “Yaargh! What say ye? Not enough broad swords? Too little swashbuckling? No canons? Aye aye Captain, have it your way. First mate! Hard to port. Set the sails at full mast and aim for their bow…Ramming spead! We’ll take ’em head on.”

scalawagboxmockuplargeScalawag is a cheap and cheerful card game of high seas adventure for 3-8 players. Players take control of their own warship as captain and need to amass compass points in order to issue the captains orders to their crew members.

– “Hold your fire…..wait till you see the whites of their eyes.”

It’s not just he who has the biggest cannon wins. Please. We’re not fishermen. We’re PIRATES! You need to be a cunning sea dog to win the fight. You have to bluff and scheme, get inside the mind of your opponent and know just when to pull the trigger.

– “Captain! Their loading the silver ware into their canons!”

– “What!?! SCALAWAG! FIRE!!”…..Its only got a week left on Kickstarter and needs a little more help, so lets get to it! This should be a hoot. Next!

Relic Expedition

– “We’ve run aground Captain”.

– “Aye. Tis a brave new world before us matey. Take stock and gather the men. We’re going treasure hunting.”

e0dd30c749901add9c81affb41c829e7_largeIf I were to try to put my finger on it, Relic Expedition is what you would get if you left Carcasonne and Forbidden Island alone in a bar with a bottle of red wine, on a hot summers night in Brazil. All that erotic tension in the air, loose-fitting clothes, a glaze of moisture permeating the skin….Sexy things would happen. In Relic Expedition, players will have to navigate their pawns along a modular board by placing hex tiles along their path, in search of four matching relic types. And of course, just like a real jungle, everything in Relic Expedition will kill you. So not only do you have to traverse perilous jungle terrain like pools of quick sand and dense brushes of poison Ivy, but you also need to watch out for bloody panthers! (cos they kill you)…and monkeys ( cos they steal your things)…boars too (they kill you & someone else steals your things)…and..snakes (they kill you double)….It wouldn’t be the jungle without any snakes now would it? So on the other hand actually, you might say that Relic Expedition is the lurid love child of Carcasonne, Forbidden Island AND DungeonQuest. I’m not sure who was on top, or who was in the middle?….The thought sends icy cold shivers down to my very soul. I’m gonna like this one. Speaking of on top…

Alien Frontiers

– “YAAARRRGGHHhhhh*Cough*…*Cough*…*cough*. Alright, alright! I’ll stop with the pirate shit…geez.

af_setupAlien Frontiers. 4th edition. Need I say more? With all the laudation this game has received in the last three years, I don’t think I have to, but I shall. Why? Well for starters this new edition will have a double-sided board that is rocket dice compatible…let that sink in for a minute…Rocket…Dice…Oh hell, but f**k yeah. Yes, its only aesthetic and doesn’t change the gameplay one iota, but if you were going to play Alien Frontiers and you had the option to play with dice shaped like rocket ships, how could you not? Not even a Vulcan would find it illogical. For the uninitiated Alien Frontiers is a superb sci-fi resource management and exploration affair with a crap load of dice. The dice represent your workers and you start out small from a space station, slowly expanding your inter-galactic presence onto the nearby planet and outer systems. Of course this gets pretty competitive when space and resources become thin on the ground. Not only does the new edition come with the aforementioned dual board and rocket dice, it also has loads of updated components to make your game experience even better. It precisely what you would want from an upgrade. Just trust me, this one is a winner. If you missed it the first few times around, it’ll be in stores soon.

Euphoria: Build a better Dystopia

layout5There’s just over one day left to back this one, but don’t fret, it totally smashed its funding goal long ago. So this one is getting made and that makes us all happy little dice rollers. Euphoria is also a worker placement game that shares many elements from several of our favourite games here at ‘We Die a Lot’, including the previously mentioned Alien Frontiers. But before you dismiss anything for being “more of the same”, just take a look at this one. There are enough aspects in the game that make it completely different amongst its peers, while managing to not burden the player with too many rules or vast amounts of upkeep. There’s just enough action going on and the different mechanical elements roll into one another like cog wheels in a futuristic clock, making the game seem organic and immersive in equal measure. However it’s not just the mechanics that ensure you have a game to play. Order is the central theme here and it lends itself expertly to the premise of the story and art. Hell! The whole thing looks like it should be hanging in the Tate Modern rather than on your living room table. Plus it’s made by Jamie Stegmaier & Alan Stone who conjured up Viticulture, (a wonderful game about wine making)and they are offering some sick deals if you back it on Kickstarter. The game with stretch goals plus shipping for a mere $49. Bargain of the month!

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